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Searched refs:DESTROY_MISSILE_NAME0 (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp350 const char* DESTROY_MISSILE_NAME0 = "Missile_Particle"; // ミサイル本体 in UpdateParticleMissileDemo() local
390 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
403 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()