Searched refs:CubeFace (Results 1 – 5 of 5) sorted by relevance
557 enum CubeFace enum623 ResPixelBasedImage GetImage( CubeFace face ) in GetImage()637 const ResPixelBasedImage GetImage( CubeFace face ) const in GetImage()651 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()663 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()664 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()759 DynamicBuilder& LocationAddress(CubeFace face, u32 locationAddress) in LocationAddress()
1148 …::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(face) ); in operator()
71 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer()
323 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()449 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()970 ResPixelBasedImage firstFace = this->GetImage(static_cast<CubeFace>(0)); in DynamicDestroy()
753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_()831 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand()