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Searched refs:CreateObject (Results 1 – 24 of 24) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp244 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
258 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate()
316 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
333 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp453 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp477 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
558 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment()
595 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateCamera()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h128 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp289 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
339 s_BeamBuilder.CreateObject(allocator, allocator); in BuildLattices()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp248 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp44 SceneBuilder::CreateObject( in CreateObject() function in nw::gfx::SceneBuilder
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp345 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp382 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp285 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp435 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp408 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp372 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp453 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp311 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp377 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp583 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp406 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp391 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp333 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp325 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp630 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp734 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp793 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()