| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 244 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate() 258 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in Allocate() 316 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle() 333 .CreateObject(this->m_MainAllocator, this->m_DeviceAllocator); in CreateMultiEmitterParticleHandle()
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| D | demo_Utility.cpp | 453 .CreateObject(deviceAllocator, deviceAllocator); in CreateSceneNode()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 477 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment() 558 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateSceneEnvironment() 595 .CreateObject(m_Allocator, m_DeviceAllocator); in CreateCamera()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 128 SceneObject* CreateObject(os::IAllocator* allocator, os::IAllocator* deviceAllocator);
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 289 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources() 339 s_BeamBuilder.CreateObject(allocator, allocator); in BuildLattices()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 248 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 44 SceneBuilder::CreateObject( in CreateObject() function in nw::gfx::SceneBuilder
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 345 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 382 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 285 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 435 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 408 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 372 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 453 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 311 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 377 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 583 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 406 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 391 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 333 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 325 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in CreateSceneNode()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 630 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 734 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 793 .CreateObject(&s_DeviceAllocator, &s_DeviceAllocator); in BuildResources()
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