Searched refs:ClearEffect (Results 1 – 8 of 8) sorted by relevance
182 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A ); in OnFinalize()183 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_B ); in OnFinalize()289 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()293 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()298 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()302 nw::snd::SoundSystem::ClearEffect( nw::snd::AUX_BUS_A, 0 ); in FinalizeEffect()
223 void HardwareManager::ClearEffect( AuxBus bus , int fadeTimes ) in ClearEffect() function in nw::snd::internal::driver::HardwareManager246 nn::snd::ClearEffect( static_cast<nn::snd::AuxBusId>( bus ) ); in FinalizeEffect()
392 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() function in nw::snd::SoundSystem
522 internal::driver::HardwareManager::GetInstance().ClearEffect( in ProcessCommandList()
75 void ClearEffect( AuxBus bus, int fadeTimes );
799 static void ClearEffect( AuxBus bus, int fadeTimes = 0 );
169 // ClearEffect のフェード処理。フェードが完了したらエフェクトをクリア
136 // ClearEffect のフェード処理。フェードが完了したらエフェクトをクリア