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Searched refs:ClearBySkyModel (Results 1 – 25 of 28) sorted by relevance

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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp519 this->ClearBySkyModel(camera); in RenderScene()
584 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() function in nw::demo::RenderSystem
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp432 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp458 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp402 s_RenderSystem->ClearBySkyModel(s_Camera); in DemoScene()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h375 void ClearBySkyModel(const gfx::Camera* camera);
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp478 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp582 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp525 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp440 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp539 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp474 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp497 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
1065 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp529 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp598 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()
1131 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp604 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp564 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp522 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp518 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp601 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp779 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp751 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()

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