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Searched refs:ClearBuffer (Results 1 – 25 of 30) sorted by relevance

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/NW4C-2.0.3/include/nw/gfx/
Dgfx_FrameBuffer.h230 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 …
231 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const
233 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
Dgfx_RenderContext.h261 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGraphics.h60 void ClearBuffer( nw::ut::FloatColor clearColor );
DSmRenderSystem.h112 void ClearBuffer( nw::ut::FloatColor clearColor );
/NW4C-2.0.3/demos/lyt/simple/sources/
Dmain.cpp316 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
331 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/texVram/sources/
Dmain.cpp278 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
293 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/extUserData/sources/
Dmain.cpp290 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
305 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/locationAdjust/sources/
Dmain.cpp262 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
279 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/archiveFont/sources/
Dmain.cpp258 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/multiArc/sources/
Dmain.cpp245 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
263 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/orthoStereo/sources/
Dmain.cpp473 s_pRenderSystem->ClearBuffer( in nnMain()
491 s_pRenderSystem->ClearBuffer( in nnMain()
511 s_pRenderSystem->ClearBuffer( in nnMain()
/NW4C-2.0.3/demos/lyt/perspective/sources/
Dmain.cpp310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
335 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/group/sources/
Dmain.cpp273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/simple2/sources/
Dmain.cpp286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
301 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/font/ResFont/sources/
Dmain.cpp483 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
492 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/bounding/sources/
Dmain.cpp312 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
363 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp306 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in __anone60cb4880111::SmRenderSystem
308 m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-2.0.3/demos/font/ArchiveFont/sources/
Dmain.cpp569 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
584 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp480 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
513 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp451 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
503 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp523 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene()
588 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene()
655 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in nw::demo::RenderSystem
661 this->m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp248 FrameBufferObject::ClearBuffer( in ClearBuffer() function in nw::gfx::FrameBufferObject
Dgfx_RenderContext.cpp269 RenderContext::ClearBuffer( in ClearBuffer() function in nw::gfx::RenderContext
290 fbo.ClearBuffer( mask, color, depth, 0 ); in ClearBuffer()
/NW4C-2.0.3/demos/snd/demolib/sources/
Ddemolib.cpp370 frameBufferObject.ClearBuffer( CLEAR_BUFFER_COLOR, CLEAR_BUFFER_DEPTH ); in DrawStringPreProcess()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h369 void ClearBuffer(ut::FloatColor clearColor);

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