| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 123 ResVertexAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexAttribute 129 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup() 133 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup() 137 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup() 196 ResVertexParamAttribute::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexParamAttribute 236 ResVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResVertexStream 284 ResInterleavedVertexStream::Cleanup() in Cleanup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResModel.cpp | 84 ResModel::Cleanup() in Cleanup() function in nw::gfx::res::ResModel 91 this->GetShapes( i ).Cleanup(); in Cleanup() 98 this->GetMaterials( i ).Cleanup(); in Cleanup() 104 this->GetMeshes( i ).Cleanup(); in Cleanup()
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| D | gfx_ResShape.cpp | 321 ResShape::Cleanup() in Cleanup() function in nw::gfx::res::ResShape 351 resShape.GetPrimitiveSets( i ).Cleanup(); in ResShape_Cleanup() 365 resSeparateShape.GetVertexAttributes( i ).Cleanup(); in ResSeparateDataShape_Cleanup() 381 ResPrimitiveSet::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitiveSet 389 (*it).Cleanup(); in Cleanup() 396 ResPrimitive::Cleanup() in Cleanup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResLookupTable.cpp | 122 ResLookupTable::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTable 184 ResLookupTableSet::Cleanup() in Cleanup() function in nw::gfx::res::ResLookupTableSet
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| D | gfx_ResFog.cpp | 53 ResFog::Cleanup() in Cleanup() function in nw::gfx::res::ResFog
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| D | gfx_ResFragmentShader.cpp | 221 ResFragmentShader::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentShader 228 ResFragmentLightingTable::Cleanup() in Cleanup() function in nw::gfx::res::ResFragmentLightingTable
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| D | gfx_ResLight.cpp | 85 ResLight::Cleanup() in Cleanup() function in nw::gfx::res::ResLight
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| D | gfx_ResMaterial.cpp | 82 ResMaterial::Cleanup() in Cleanup() function in nw::gfx::res::ResMaterial 106 textureMapper.Cleanup(); in Cleanup() 112 this->GetProceduralTextureMapper().Cleanup(); in Cleanup()
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| D | gfx_ResGraphicsFile.cpp | 114 ResGraphicsFile::Cleanup() in Cleanup() function in nw::gfx::res::ResGraphicsFile
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| D | gfx_ResShader.cpp | 236 ResShader::Cleanup() in Cleanup() function in nw::gfx::res::ResShader 362 ResShaderProgramDescription::Cleanup() in Cleanup() function in nw::gfx::res::ResShaderProgramDescription
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| D | gfx_ResMesh.cpp | 210 ResMesh::Cleanup() in Cleanup() function in nw::gfx::res::ResMesh
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResVertex.h | 130 void Cleanup(); 214 void Cleanup(); 390 void Cleanup(); 426 void Cleanup();
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| D | gfx_ResLookupTable.h | 99 void Cleanup(); 222 void Cleanup();
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| D | gfx_ResShape.h | 158 void Cleanup(); 236 void Cleanup(); 379 void Cleanup();
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| D | gfx_ResMesh.h | 179 void Cleanup();
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| D | gfx_ResFog.h | 184 void Cleanup();
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| D | gfx_ResModel.h | 185 void Cleanup();
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| D | gfx_ResShader.h | 682 void Cleanup(); 723 void Cleanup();
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| D | gfx_ResFragmentShader.h | 448 void Cleanup() in Cleanup() function 534 void Cleanup(); 1188 void Cleanup();
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| D | gfx_ResLight.h | 172 void Cleanup();
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| D | gfx_ResTextureMapper.h | 536 void Cleanup();
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 244 ResTextureAnim::Cleanup() in Cleanup() function in nw::anim::res::ResTextureAnim 393 ResMemberAnim::Cleanup() in Cleanup() function in nw::anim::res::ResMemberAnim 398 static_cast<ResTextureAnim&>(*this).Cleanup(); in Cleanup() 512 ResAnim::Cleanup() in Cleanup() function in nw::anim::res::ResAnim 517 member.Cleanup(); in Cleanup()
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 533 void Cleanup(); 653 void Cleanup(); 1085 void Cleanup();
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResUtil.h | 362 res.Cleanup(); in SafeCleanup()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 411 s_ShadowTexture.Cleanup(); in TerminateGraphics() 643 dummyTexture.Cleanup(); in SetupShadowMaterial()
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