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Searched refs:CanUseBuffer (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h365 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
372 bool CanUseBuffer(u32 objectType) const;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp131 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()
Dgfx_Material.cpp250 Material::CanUseBuffer(u32 objectType) const in CanUseBuffer() function in nw::gfx::Material