Searched refs:CameraEntry (Results 1 – 2 of 2) sorted by relevance
30 const f32 CameraController::CameraEntry::DOLLY_SPEED_BASE = 30.0f / 60.0f;31 const f32 CameraController::CameraEntry::TUMBLE_SPEED = 128.0f / 60.0f;32 const f32 CameraController::CameraEntry::MOVE_SPEED_BASE = 5.0f / 60.0f;33 const f32 CameraController::CameraEntry::ROTATE_X_LIMIT = 64.f - TUMBLE_SPEED;34 const f32 CameraController::CameraEntry::DEFAULT_DISTANCE = 10.0f;64 m_CameraEntries = nw::ut::MoveArray<CameraEntry*>( in CameraController()72 for (nw::ut::MoveArray<CameraEntry*>::iterator cameraEntry = m_CameraEntries.begin(); in ~CameraController()77 (*cameraEntry)->~CameraEntry(); in ~CameraController()104 void* memory = m_Allocator->Alloc(sizeof(CameraEntry)); in Register()108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()[all …]
122 class CameraEntry125 CameraEntry(nw::gfx::Camera* camera);127 ~CameraEntry() {}; in ~CameraEntry()162 nw::ut::MoveArray<CameraEntry*> m_CameraEntries;