Home
last modified time | relevance | path

Searched refs:CalcCurrentPlayerPriority (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp129 int allocPriority = sound->CalcCurrentPlayerPriority(); in AppendSound()
137 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
209 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) in detail_CanPlaySound()
235 int itrPriority = itr->CalcCurrentPlayerPriority(); in GetLowestPrioritySound()
Dsnd_SoundPlayer.cpp238 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
296 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in detail_SortPriorityList()
322 int allocPriority = pSound->CalcCurrentPlayerPriority(); in detail_AppendSound()
330 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
419 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
Dsnd_StreamSound.cpp249 m_Manager.UpdatePriority( this, CalcCurrentPlayerPriority() ); in OnUpdatePlayerPriority()
Dsnd_WaveSound.cpp204 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
Dsnd_SequenceSound.cpp323 int priority = CalcCurrentPlayerPriority(); in OnUpdatePlayerPriority()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundInstanceManager.h142 if ( allocPriority < lowPrioSound->CalcCurrentPlayerPriority() ) return NULL; in Alloc()
232 tmplist[ front.CalcCurrentPlayerPriority() ].PushBack( &front ); in SortPriorityList()
292 if ( priority < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
Dsnd_BasicSound.h335 int CalcCurrentPlayerPriority() const in CalcCurrentPlayerPriority() function