Searched refs:CUBE_FACE_POSITIVE_X (Results 1 – 3 of 3) sorted by relevance
71 ResCubeTexture::CubeFace face = ResCubeTexture::CUBE_FACE_POSITIVE_X; in OffScreenBuffer()
559 CUBE_FACE_POSITIVE_X = 0, //!< X 軸の+方向です。 enumerator
757 if (face == ResCubeTexture::CUBE_FACE_POSITIVE_X) in VerifyCubeTextureAddress_()