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Searched refs:CONST_HALF (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordSphereReflection.vsh26 mov TEMP1.xy, CONST_HALF
36 mul TEMP2, TEMP2, CONST_HALF
38 add TEMP_TEX.xy, TEMP_TEX.xy, CONST_HALF
DCalcQuaternion.vsh46 mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4
49 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h170 #define CONST_HALF CONSTANT[1].z macro
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh434 add TEMP2.x, -aTextureTranslate.x, -CONST_HALF
435 add TEMP2.y, aTextureTranslate.y, -CONST_HALF
438 add TEMP2.xy, TEMP0.xy, CONST_HALF