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Searched refs:CONFIG_NO_FRESNEL (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp176 if ( fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRESNEL && in CheckFragmentShader()
179 fragmentLighting.SetFresnelConfig(ResFragmentLighting::CONFIG_NO_FRESNEL); in CheckFragmentShader()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp111 …isFresnelEnabled = (fragmentLighting.GetFresnelConfig() != ResFragmentLighting::CONFIG_NO_FRESNEL); in ActivateFragmentLightingTable()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h212 CONFIG_NO_FRESNEL = 0, //!< フレネルは使用しません。 enumerator