Searched refs:COMMAND (Results 1 – 3 of 3) sorted by relevance
122 const u32 COMMAND[] = in ActivateFragmentOperationMode() local323 const u32 COMMAND[] = in ActivateLutParameters() local331 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateLutParameters()511 u32 COMMAND[] = in ActivateFragmentLightDistanceAttnScaleBias() local519 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateFragmentLightDistanceAttnScaleBias()589 const u32 COMMAND[] = in ActivateFragmentLightEnabled() local595 internal::NWUseCmdlist<sizeof(COMMAND)>(&COMMAND[0]); in ActivateFragmentLightEnabled()797 const u32 COMMAND[] = in ActivateMask() local805 internal::NWUseCmdlist<sizeof(COMMAND)>(&COMMAND[0]); in ActivateMask()947 static u32 COMMAND[] = in ActivatePolygonOffset() local[all …]
345 const u32 COMMAND[] = in BuildSwizzleCommand() local351 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildSwizzleCommand()476 const u32 COMMAND[] = in BuildConstRegCommand() local482 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()489 const u32 COMMAND[] = in BuildConstRegCommand() local499 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in BuildConstRegCommand()619 const u32 COMMAND[] = in PutEnableMirroringShaderSetting() local625 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutEnableMirroringShaderSetting()647 const u32 COMMAND[] = in PutLoadCommand() local653 buffer.Write( &COMMAND[0], sizeof(COMMAND) ); in PutLoadCommand()
189 u32 COMMAND[] = in ActivateBuffer() local212 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateBuffer()216 u32 COMMAND[] = in ActivateBuffer() local241 internal::NWUseCmdlist<sizeof(COMMAND)>( &COMMAND[0] ); in ActivateBuffer()