Searched refs:BuildSceneObject (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 156 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, false, true); 175 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, false, true); 194 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, true, true); 213 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, true, true); 239 SceneObject* BuildSceneObject(
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject() 69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree() 76 SceneBuilder::BuildSceneObject( in BuildSceneObject() function in nw::gfx::SceneBuilder 559 BuildSceneObject(pSize, pDeviceSize, NULL, resource, NULL, NULL, true, true); in BuildChildren() 564 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()
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