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Searched refs:BuildSceneObject (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneBuilder.h156 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, false, true);
175 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, false, true);
194 BuildSceneObject(&size, NULL, NULL, m_Resource, NULL, NULL, true, true);
213 BuildSceneObject(NULL, &size, NULL, m_Resource, NULL, NULL, true, true);
239 SceneObject* BuildSceneObject(
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp53 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, false,… in CreateObject()
69 …SceneObject* root = BuildSceneObject(NULL, NULL, 0, m_Resource, allocator, deviceAllocator, true, … in CreateTree()
76 SceneBuilder::BuildSceneObject( in BuildSceneObject() function in nw::gfx::SceneBuilder
559 BuildSceneObject(pSize, pDeviceSize, NULL, resource, NULL, NULL, true, true); in BuildChildren()
564 …SceneObject* child = BuildSceneObject(NULL, NULL, parent, *i, allocator, deviceAllocator, true, fa… in BuildChildren()