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Searched refs:BuildResources (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp170 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp235 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp242 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp285 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
369 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp311 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
609 BuildResources(s_LutResource); in InitializeScenes()
615 BuildResources(resourceSet); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp320 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp204 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp358 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
461 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
465 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp350 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp308 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
374 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp376 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
474 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp320 BuildResources(ResourceSet* resourceSet) in BuildResources() function
425 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp318 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp525 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp288 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
443 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp342 BuildResources(ResourceSet* resourceSet) in BuildResources() function
465 BuildResources(resourceSet); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp334 BuildResources(ResourceSet* resourceSet) in BuildResources() function
466 BuildResources(LoadResources(name)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp532 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
758 BuildResources(resourceSet); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp651 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
756 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp703 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function
815 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()