| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 170 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 271 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 235 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 311 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 242 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 321 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 285 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 369 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 311 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 609 BuildResources(s_LutResource); in InitializeScenes() 615 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 320 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 404 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 204 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 306 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 358 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 461 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 238 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 465 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 350 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 430 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 308 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 374 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 376 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 474 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 320 BuildResources(ResourceSet* resourceSet) in BuildResources() function 425 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 318 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 599 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 525 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 610 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 288 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 443 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 342 BuildResources(ResourceSet* resourceSet) in BuildResources() function 465 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 334 BuildResources(ResourceSet* resourceSet) in BuildResources() function 466 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 532 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 758 BuildResources(resourceSet); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 651 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 756 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 703 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources() function 815 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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