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Searched refs:Bind (Results 1 – 25 of 30) sorted by relevance

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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h275 virtual void Bind(
294 virtual void Bind(Material* pMaterial, bool bDisable = false) = 0;
394 virtual void Bind(
399 virtual void Bind(
408 AnimationLink* Bind( in Bind() function
689 AnimTransform* Bind(
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp463 AnimTransformBasic::Bind( in Bind() function in nw::lyt::AnimTransformBasic
484 pCrAnimLink = Bind(pFindPane, pCrAnimLink, i, bDisable); in Bind()
498 pCrAnimLink = Bind(pFindMat, pCrAnimLink, i, bDisable); in Bind()
510 AnimTransformBasic::Bind( in Bind() function in nw::lyt::AnimTransformBasic
530 pCrAnimLink = Bind(pMaterial, pCrAnimLink, i, bDisable); in Bind()
968 AnimPaneTree::Bind( in Bind() function in nw::lyt::internal::AnimPaneTree
985 pCrAnimLink = pAnimTrans->Bind(pTargetPane, pCrAnimLink, m_AnimPaneIdx, true/*bDisable*/); in Bind()
997 … pCrAnimLink = pAnimTrans->Bind(pMaterial, pCrAnimLink, m_AnimMatIdxs[i], true/*bDisable*/); in Bind()
Dlyt_Layout.cpp508 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp293 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
306 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
320 blender->Bind(animGroup); in InitializeSkeletalAnim()
363 evaluator0->Bind(animGroup); in InitializeMaterialAnim()
376 evaluator1->Bind(animGroup); in InitializeMaterialAnim()
385 blender->Bind(animGroup); in InitializeMaterialAnim()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp118 CommandListSwapper::Bind() in Bind() function in nw::demo::CommandListSwapper
166 Bind(); in WaitDone()
340 Bind(); in EndCommandSave()
Ddemo_GraphicsSystem.cpp165 renderSystem->m_CommandListSwapper->Bind(); in Create()
773 m_CommandListSwapper->Bind(); in SwapCommandList()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimObject.h128 bool Bind(AnimGroup* animGroup) in Bind() function
Dgfx_BaseAnimEvaluator.h122 Bind(animGroup); in ChangeAnim()
/NW4C-2.0.3/include/nw/demo/
Ddemo_CommandListSwapper.h78 void Bind();
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp277 bool bindResult = m_AnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo()
370 bool bindResult = animEvaluator->Bind( animGroup ); in SetMaterialAnim()
DGfxCtrl.cpp295 bool bindResult = matAnimEvaluator->Bind( animGroup ); in CreateModel()
511 bool bindResult = lightAnimEvaluator->Bind( animGroup ); in CreateSceneEnvironment()
DSmCamera.cpp237 bool bindResult = m_CameraAnimEvaluatorArray[animEvaluatorNo]->Bind(animGroup); in SetAnimEvaluatorNo()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp242 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
256 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_menu.ms190 items:#("Bind By Index", "Bind By Name")
200 …dropDownList ddlModelBindBy "Mesh Visibility Mode" width:120 items:#("Bind By Index", "Bind By Na…
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp264 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp261 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp204 s_CommandListSwapper->Bind(); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp251 bool bindResult = evaluator->Bind(animGroup); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp215 s_CommandListSwapper->Bind(); in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp216 s_CommandListSwapper->Bind(); in InitializeGraphics()

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