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Searched refs:BinString (Results 1 – 16 of 16) sorted by relevance

/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h59 ut::BinString toPath;
73 ut::BinString toBoneName;
79 ut::BinString toMaterialName;
85 ut::BinString toMaterialName;
92 ut::BinString toMaterialName;
99 ut::BinString toMaterialName;
105 ut::BinString toMaterialName;
123 ut::BinString toNodeName;
176 ut::BinString toName;
Danim_ResAnim.h68 ut::BinString toName;
69 ut::BinString toTargetAnimGroupName;
129 ut::BinString toPath;
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h49 nw::ut::BinString toName;
59 nw::ut::BinString toPath;
60 nw::ut::BinString toTableName;
Dgfx_ResShader.h58 nw::ut::BinString toName;
69 nw::ut::BinString toName;
86 nw::ut::BinString toAttributeSymbols[VERTEX_ATTRIBUTE_COUNT];
127 nw::ut::BinString toPath;
Dgfx_ResMesh.h49 nw::ut::BinString toMeshNodeName;
Dgfx_ResSceneEnvironmentSetting.h41 nw::ut::BinString toPath;
Dgfx_ResModel.h40 nw::ut::BinString toName;
Dgfx_ResParticleEmitter.h36 nw::ut::BinString toParticleSetPath;
Dgfx_ResSceneObject.h39 nw::ut::BinString toName;
Dgfx_ResSkeleton.h48 nw::ut::BinString toName;
Dgfx_ResParticleUpdater.h599 nw::ut::BinString toParticleSetPath;
Dgfx_ResTexture.h121 nw::ut::BinString toPath;
/NW4C-2.0.3/include/nw/ut/
Dut_ResMetaData.h34 nw::ut::BinString toKey;
57 nw::ut::BinString m_Values[1]; // ValueCount分の値が格納されている
Dut_ResDeclMacros.h112 { return sizeof(ref().to##name) / sizeof(nw::ut::BinString); } \
115 …const nw::ut::internal::ResArray<const nw::ut::BinString, nw::ut::internal::ResArrayPrimitiveTrait…
116 …{ return nw::ut::internal::ResArray<const nw::ut::BinString, nw::ut::internal::ResArrayPrimitiveTr…
175 …const BinString* tbl_ptr = static_cast<const BinString*>( ref().to##name##Table.to_table_ptr() ); \
Dut_ResTypes.h155 typedef struct BinString struct
174 } BinString; argument
Dut_ResDictionary.h96 BinString toName;