Searched refs:BIT64_DEPTH_BIT_SIZE (Results 1 – 1 of 1) sorted by relevance
86 BIT64_DEPTH_BIT_SIZE = 24, enumerator87 BIT64_DEPTH_MASK = (1 << BIT64_DEPTH_BIT_SIZE) - 1,454 material, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()456 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()475 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()551 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()570 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()668 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()