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Searched refs:BINARY_REVISION (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleModel.h49 enum { BINARY_REVISION = REVISION_RES_EMITTER }; enumerator
Dgfx_ResFog.h121 enum { BINARY_REVISION = REVISION_RES_FOG }; enumerator
Dgfx_ResSceneEnvironmentSetting.h126 enum { BINARY_REVISION = REVISION_RES_RENDER_ENV_SETTING }; enumerator
Dgfx_ResModel.h95 enum { BINARY_REVISION = REVISION_RES_MODEL }; enumerator
Dgfx_ResLookupTable.h193 enum { BINARY_REVISION = REVISION_RES_LUT_SET }; enumerator
Dgfx_ResCamera.h516 enum { BINARY_REVISION = REVISION_RES_CAMERA }; enumerator
Dgfx_ResLight.h130 enum { BINARY_REVISION = REVISION_RES_LIGHT }; enumerator
Dgfx_ResShader.h700 enum { BINARY_REVISION = REVISION_RES_SHADER }; enumerator
Dgfx_ResTexture.h133 enum { BINARY_REVISION = REVISION_RES_TEXTURE }; enumerator
Dgfx_ResGraphicsFile.h269 BINARY_REVISION = REVISION_RES_GRAPHICS_FILE enumerator
Dgfx_ResMaterial.h1319 enum { BINARY_REVISION = REVISION_RES_MATERIAL }; enumerator
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h192 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
Dgfx_FragmentLight.cpp227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
Dgfx_Fog.cpp151 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
Dgfx_Camera.cpp241 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp619 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
737 textureData->m_Header.revision = ResCubeTexture::BINARY_REVISION; in Create()
860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp537 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h562 enum { BINARY_REVISION = REVISION_RES_ANIM_DATA }; enumerator