Home
last modified time | relevance | path

Searched refs:BEGIN_BOOL (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h196 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
226 …else if (BEGIN_BOOL <= symbolIndex ) { symbolType = SYMBOL_TYPE_BOOL; symbolIndex = symbolIndex … in SearchUniformIndex()
249 … enum { BEGIN_INPUT = 0, BEGIN_FLOAT = 16, BEGIN_INT = 112, BEGIN_BOOL = 120, END_SYMBOL = 136 }; in SearchUniformIndex() enumerator
271 case SYMBOL_TYPE_BOOL : { targetIndex = BEGIN_BOOL + index; } break; in SearchUniformIndex()
305 BEGIN_BOOL = 120, END_BOOL = 135, in SearchBinadSymbolCount() enumerator
352 if (BEGIN_BOOL <= symbolIndex && symbolIndex <= END_BOOL) in SearchBinadSymbolCount()