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Searched refs:AttachChild (Results 1 – 25 of 47) sorted by relevance

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/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
262 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
269 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()
276 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
303 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
467 root->AttachChild( node ); in ReattachObjectByName()
527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
531 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
535 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in ToggleAnimationMode()
[all …]
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp154 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
161 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes()
168 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
175 s_SceneRoot->AttachChild(s_FogRoot); in BuildRootNodes()
179 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes()
213 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
228 s_LightRoot->AttachChild(ambientLight); in BuildLights()
237 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
249 s_LightRoot->AttachChild(vertexLight); in BuildLights()
267 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
367 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in InitializeParticleNodeCombinationDemo()
383 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in InitializeParticleNodeCombinationDemo()
414 s_SceneRoot->AttachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo()
430 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo()
448 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmParticle.h157 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach()
161 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneHelper.cpp46 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
Dgfx_SceneNode.cpp81 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_TransformNode.cpp106 bool isAttached = parent->AttachChild(node); in Create()
Dgfx_FragmentLight.cpp145 bool isAttached = parent->AttachChild(light); in Create()
180 bool isAttached = parent->AttachChild(light); in CreateClone()
Dgfx_AmbientLight.cpp116 bool isAttached = parent->AttachChild(light); in Create()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp225 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()
231 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
329 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()
487 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
544 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
DSmModel.cpp173 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible()
199 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
DSmCamera.cpp136 m_Parent->AttachChild(m_PadCamera); in SmCamera()
165 m_Parent->AttachChild( camera ); in SetGxCamera()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
332 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleRecycleDemo()
366 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp189 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
348 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleChokeDemo()
390 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp210 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
349 root->AttachChild(beam); in BuildLattices()
353 s_ModelRoot->AttachChild(root); in BuildLattices()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp188 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
350 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo()
386 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp180 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
335 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleCtrlEmissionDemo()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp546 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
553 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
573 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
629 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
711 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp291 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
518 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp278 top->AttachChild(node); in Allocate()
354 top->AttachChild(node); in CreateMultiEmitterParticleHandle()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
341 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h176 m_Parent->AttachChild(node); in operator()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp553 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
560 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
580 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
638 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras()
770 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
336 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp244 s_SceneRoot->AttachChild(s_UserRenderNode); in BuildUserRenderNode()
277 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()

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