Home
last modified time | relevance | path

Searched refs:AnimSoundImpl (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSound.h95 PLAY_DIRECTION_FORWARD = internal::AnimSoundImpl::PLAY_DIRECTION_FORWARD,
97 PLAY_DIRECTION_BACKWARD = internal::AnimSoundImpl::PLAY_DIRECTION_BACKWARD
119 EVENT_TYPE_TRIGGER_START = internal::AnimSoundImpl::EVENT_TYPE_TRIGGER_START,
121 EVENT_TYPE_TRIGGER_STOP = internal::AnimSoundImpl::EVENT_TYPE_TRIGGER_STOP,
123 EVENT_TYPE_RANGE_START = internal::AnimSoundImpl::EVENT_TYPE_RANGE_START,
125 EVENT_TYPE_RANGE_STOP = internal::AnimSoundImpl::EVENT_TYPE_RANGE_STOP
270 frame, static_cast<internal::AnimSoundImpl::PlayDirection>( direction ) );
404 internal::AnimSoundImpl m_Impl;
Dsnd_AnimSoundImpl.h35 class AnimSoundImpl
65 AnimSoundImpl(
69 ~AnimSoundImpl();
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp29 AnimSoundImpl::AnimSoundImpl( in AnimSoundImpl() function in nw::snd::internal::AnimSoundImpl
49 AnimSoundImpl::~AnimSoundImpl() in ~AnimSoundImpl()
54 bool AnimSoundImpl::Initialize( const void* bcasdFile ) in Initialize()
80 void AnimSoundImpl::Finalize() in Finalize()
96 bool AnimSoundImpl::ConvertSoundId( const SoundArchive& arc ) in ConvertSoundId()
132 void AnimSoundImpl::ResetFrame( f32 frame, int loopCounter ) in ResetFrame()
143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame()
183 void AnimSoundImpl::UpdateForward( float frame ) in UpdateForward()
219 void AnimSoundImpl::UpdateBackward( float frame ) in UpdateBackward()
263 void AnimSoundImpl::UpdateOneFrame( s32 current, PlayDirection direction ) in UpdateOneFrame()
[all …]