Searched refs:AnimSoundImpl (Results 1 – 3 of 3) sorted by relevance
95 PLAY_DIRECTION_FORWARD = internal::AnimSoundImpl::PLAY_DIRECTION_FORWARD,97 PLAY_DIRECTION_BACKWARD = internal::AnimSoundImpl::PLAY_DIRECTION_BACKWARD119 EVENT_TYPE_TRIGGER_START = internal::AnimSoundImpl::EVENT_TYPE_TRIGGER_START,121 EVENT_TYPE_TRIGGER_STOP = internal::AnimSoundImpl::EVENT_TYPE_TRIGGER_STOP,123 EVENT_TYPE_RANGE_START = internal::AnimSoundImpl::EVENT_TYPE_RANGE_START,125 EVENT_TYPE_RANGE_STOP = internal::AnimSoundImpl::EVENT_TYPE_RANGE_STOP270 frame, static_cast<internal::AnimSoundImpl::PlayDirection>( direction ) );404 internal::AnimSoundImpl m_Impl;
35 class AnimSoundImpl65 AnimSoundImpl(69 ~AnimSoundImpl();
29 AnimSoundImpl::AnimSoundImpl( in AnimSoundImpl() function in nw::snd::internal::AnimSoundImpl49 AnimSoundImpl::~AnimSoundImpl() in ~AnimSoundImpl()54 bool AnimSoundImpl::Initialize( const void* bcasdFile ) in Initialize()80 void AnimSoundImpl::Finalize() in Finalize()96 bool AnimSoundImpl::ConvertSoundId( const SoundArchive& arc ) in ConvertSoundId()132 void AnimSoundImpl::ResetFrame( f32 frame, int loopCounter ) in ResetFrame()143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame()183 void AnimSoundImpl::UpdateForward( float frame ) in UpdateForward()219 void AnimSoundImpl::UpdateBackward( float frame ) in UpdateBackward()263 void AnimSoundImpl::UpdateOneFrame( s32 current, PlayDirection direction ) in UpdateOneFrame()[all …]