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Searched refs:AnimObjectArray (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBlender.h43 typedef ut::MoveArray<AnimObject*> AnimObjectArray; typedef
245 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
250 AnimObjectArray m_AnimObjects; //!< @details :private
Dgfx_AnimBinding.h50 typedef ut::MoveArray<AnimObject*> AnimObjectArray; typedef
367 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
400 AnimObjectArray m_AnimObjects; //!< @details :private