| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimObject.h | 29 class AnimGroup; variable 128 bool Bind(AnimGroup* animGroup) in Bind() 143 virtual Result TryBind(AnimGroup* animGroup) = 0; 176 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 179 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 182 void SetAnimGroup(AnimGroup* group) { m_AnimGroup = group; } in SetAnimGroup() 216 AnimGroup* m_AnimGroup;
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| D | gfx_AnimBinding.h | 45 typedef ut::MoveArray<AnimGroup*> AnimGroupArray; 183 const AnimGroup* GetAnimGroup(int groupIdx) const in GetAnimGroup() 190 AnimGroup* GetAnimGroup(int groupIdx) in GetAnimGroup() 217 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup() 256 const AnimGroup* animGroup = animObject->GetAnimGroup(); 335 size += sizeof(AnimGroup*) * maxAnimGroups; in GetMemorySizeForInitialize() 350 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize() 372 m_AnimGroups.PushBackFast<AnimGroup*>(NULL); in Initialize() 389 NW_FORCE_INLINE void EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator); 390 …NW_FORCE_INLINE void EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluat… [all …]
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| D | gfx_AnimGroup.h | 46 class AnimGroup : public GfxObject 51 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx); 99 size += sizeof(AnimGroup); in GetMemorySizeInternal() 100 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal() 109 AnimGroup* Create(os::IAllocator* allocator) in Create() 111 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create() 118 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create() 281 AnimGroup( 289 virtual ~AnimGroup() {} in ~AnimGroup()
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| D | gfx_Light.h | 68 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 74 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 154 AnimGroup* m_AnimGroup;
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| D | gfx_SkeletalModel.h | 315 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 318 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup() 395 AnimGroup::Builder() in GetMemorySizeForInitialize() 447 void SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const; 450 AnimGroup* m_SkeletalAnimGroup;
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| D | gfx_Fog.h | 221 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 224 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 325 void BindAnim(AnimGroup* animGroup); 374 AnimGroup* m_AnimGroup;
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| D | gfx_Model.h | 305 AnimGroup* GetMaterialAnimGroup() { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 308 const AnimGroup* GetMaterialAnimGroup() const { return m_MaterialAnimGroup; } in GetMaterialAnimGroup() 337 AnimGroup* GetVisibilityAnimGroup() { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 340 const AnimGroup* GetVisibilityAnimGroup() const { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup() 740 AnimGroup::Builder() in GetMemorySizeForInitialize() 765 void BindMaterialAnim(AnimGroup* animGroup); 768 void BindVisibilityAnim(AnimGroup* animGroup); 800 AnimGroup* m_MaterialAnimGroup; 803 AnimGroup* m_VisibilityAnimGroup;
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| D | gfx_BaseAnimEvaluator.h | 83 virtual Result TryBind(AnimGroup* animGroup); 120 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim() 371 TryBindTemplate(AnimGroup* animGroup, T indexGetter) in TryBindTemplate() 473 int operator() (AnimGroup* animGroup, anim::ResMemberAnim member) in operator()
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| D | gfx_AnimEvaluator.h | 190 Result ForceBindMaterialAnim(AnimGroup* animGroup, const char* materialName); 376 int operator() (AnimGroup* animGroup, anim::ResMemberAnim member) in operator()
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| D | gfx_Camera.h | 300 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup() 306 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup() 819 AnimGroup* m_AnimGroup;
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| D | gfx_TransformAnimEvaluator.h | 159 virtual Result TryBind(AnimGroup* animGroup); 422 void ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData);
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| D | gfx_AnimBlender.h | 75 virtual Result TryBind(AnimGroup* animGroup) in TryBind()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimBinding.cpp | 35 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate() 73 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 93 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 138 AnimGroup::PreEvaluateCallback preEvaluateCallback = animGroup->GetPreEvaluateCallback(); in EvaluateTransformMember() 159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 161 AnimGroup::PreEvaluateCallback preEvaluateCallback = animGroup->GetPreEvaluateCallback(); in EvaluateTransformMemberFast() 182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember() 184 AnimGroup::PreEvaluateCallback preEvaluateCallback = animGroup->GetPreEvaluateCallback(); in EvaluateMember()
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| D | gfx_AnimGroup.cpp | 89 AnimGroup::AnimGroup( in AnimGroup() function in nw::gfx::AnimGroup 103 AnimGroup::GetMemorySizeForInitialize( in GetMemorySizeForInitialize() 125 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize() 206 AnimGroup::Reset() in Reset()
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| D | gfx_SkeletalModel.cpp | 162 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup() 253 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
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| D | gfx_Light.cpp | 63 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
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| D | gfx_BaseAnimEvaluator.cpp | 73 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_Fog.cpp | 435 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup() 474 Fog::BindAnim(AnimGroup* animGroup) in BindAnim() 537 AnimGroup::Builder() in GetMemorySizeInternal()
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| D | gfx_Model.cpp | 112 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim() 142 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim() 257 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups()
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| D | gfx_TransformAnimEvaluator.cpp | 305 void TransformAnimEvaluator::ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData) in ResetNoAnimMember() 460 TransformAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
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| D | gfx_AnimEvaluator.cpp | 141 AnimEvaluator::ForceBindMaterialAnim(AnimGroup* animGroup, const char* materialName) in ForceBindMaterialAnim()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 500 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() 585 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() 694 static nw::gfx::AnimGroup* GetAnimGroup(
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 272 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo() 367 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim()
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| D | GfxCtrl.cpp | 284 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel() 499 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() 614 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 491 nw::gfx::AnimGroup* 498 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup() 587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
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