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Searched refs:AllocateAndCopyString (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Common.h172 using nw::os::AllocateAndCopyString;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp153 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp154 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp172 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
Dgfx_FragmentLight.cpp233 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
Dgfx_Fog.cpp157 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
Dgfx_Camera.cpp248 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h294 AllocateAndCopyString(const TChar* str, os::IAllocator* allocator, size_t maxSize) in AllocateAndCopyString() function