| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Memory.h | 154 void* memory = m_Heap.Allocate(size, alignment); in Alloc() 357 return m_FrameHeap.Allocate(size, alignment); in Alloc()
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| D | demo_GraphicsMemoryAllocator.h | 59 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
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| D | demo_SimpleApp.h | 115 static void* Allocate(size_t size, u8 alignment = 4);
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| D | demo_Particle.h | 729 ParticleHandle* node = this->Allocate(); in AddPool() 762 ParticleHandle* Allocate();
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() function in nw::demo::GraphicsMemoryAllocator
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| D | demo_SimpleApp.cpp | 161 SimpleApp::Allocate(size_t size, u8 alignment) in Allocate() function in nw::demo::SimpleApp
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| D | demo_Memory.cpp | 123 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc()
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| D | demo_Particle.cpp | 227 ParticleEffect::Allocate() in Allocate() function in nw::demo::ParticleEffect
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| D | demo_GraphicsSystem.cpp | 82 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
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| /NW4C-2.0.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 58 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
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| /NW4C-2.0.3/demos/font/ResFont/sources/ |
| D | main.cpp | 62 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 72 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory()
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| /NW4C-2.0.3/demos/font/PackedFont/sources/ |
| D | main.cpp | 76 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
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| /NW4C-2.0.3/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 73 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CommandUtil.h | 63 static void* Allocate(s32 size) in Allocate() function 1704 else { buffer = CommandCacheManager::Allocate(size); }
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 114 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 124 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
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