Searched refs:AllocMemory (Results 1 – 9 of 9) sorted by relevance
165 static void* AllocMemory(u32 size, u8 alignment = 4);630 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()653 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()678 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()705 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()734 if (void* pMem = Layout::AllocMemory(sizeof(T))) in NewObj()746 void* pMem = AllocMemory(sizeof(T) * num); in NewArray()
57 void* AllocMemory( u32 count );94 Command* command = reinterpret_cast<Command*>( AllocMemory( commandAreaCount ) ); in AllocCommand()
194 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()212 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()230 if (void* pMemPicture = nw::lyt::Layout::AllocMemory(sizeof(nw::lyt::Picture))) in nnMain()
88 void* drawBuffer = Layout::AllocMemory(drawBufferSize, 4); in LoadFont()
275 m_pRectShaderBinary = Layout::AllocMemory(fileSize); in SetResource()
125 Layout::AllocMemory(u32 size, u8 alignment) in AllocMemory() function in nw::lyt::Layout
382 void* pDispStringBuf = Layout::AllocMemory(drawBufSize); in AllocStringBuffer()
356 m_pMem = Layout::AllocMemory( in ReserveMem()
65 void* DriverCommandManager::AllocMemory( u32 count ) in AllocMemory() function in nw::snd::internal::DriverCommandManager