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Searched refs:AdjustZeroRotateMatrix (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimInterpolator.cpp213 transform->AdjustZeroRotateMatrix(!firstRotateFlag, firstRotateMtx); in GetResult()
342 transform->AdjustZeroRotateMatrix(!firstRotateFlag, firstRotateMtx); in GetResult()
Dgfx_TransformAnimAdder.cpp135 transform->AdjustZeroRotateMatrix(!firstRotateFlag, firstRotateMtx); in GetResult()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h484 void AdjustZeroRotateMatrix(const bool useDefaultMtx, const math::MTX34& defaultMtx) in AdjustZeroRotateMatrix() function