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Searched refs:AddAnimationFrame (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp146 bool SmParticle::AddAnimationFrame( f32 addFrame, bool loop = true )
DSmLytButton.cpp174 m_Layout->AddAnimationFrame( 1.f ); in ReceveMessage()
DSmLayout.cpp147 SmLayout::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anon7bf7a3210111::SmLayout
DSmModel.cpp309 SmModel::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anon0ab8b7d40111::SmModel
DSmCamera.cpp269 SmCamera::AddAnimationFrame( f32 addFrame, bool loop ) in AddAnimationFrame() function in __anon3a64e36c0111::SmCamera
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmModel.h95 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmParticle.h58 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmLayout.h167 bool AddAnimationFrame( f32 addFrame, bool loop = true );
DSmCamera.h207 bool AddAnimationFrame( f32 addFrame, bool loop = true );