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Searched refs:Accept (Results 1 – 25 of 36) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp71 m_MaterialIdGenerator.Get()->Accept(*material); in VisitModel()
86 m_MaterialIdGenerator.Get()->Accept(*material); in VisitSkeletalModel()
101 m_MaterialIdGenerator.Get()->Accept(*material); in VisitParticleModel()
Dgfx_UserRenderNode.cpp67 UserRenderNode::Accept( in Accept() function in nw::gfx::UserRenderNode
Dgfx_SceneNode.cpp89 SceneNode::Accept( in Accept() function in nw::gfx::SceneNode
Dgfx_TransformNode.cpp149 TransformNode::Accept( in Accept() function in nw::gfx::TransformNode
Dgfx_SortingMaterialIdGenerator.cpp104 SortingMaterialIdGenerator::Accept(Material* material) in Accept() function in nw::gfx::SortingMaterialIdGenerator
Dgfx_Light.cpp33 Light::Accept( in Accept() function in nw::gfx::Light
Dgfx_AmbientLight.cpp125 AmbientLight::Accept( in Accept() function in nw::gfx::AmbientLight
Dgfx_HemiSphereLight.cpp127 HemiSphereLight::Accept( in Accept() function in nw::gfx::HemiSphereLight
Dgfx_VertexLight.cpp144 VertexLight::Accept( in Accept() function in nw::gfx::VertexLight
Dgfx_SkeletalModel.cpp104 SkeletalModel::Accept( in Accept() function in nw::gfx::SkeletalModel
/NW4C-2.0.3/include/nw/gfx/
Dgfx_IMaterialIdGenerator.h48 virtual void Accept(Material* material) = 0;
Dgfx_SortingMaterialIdGenerator.h117 virtual void Accept(Material* material);
Dgfx_Light.h56 virtual void Accept(ISceneVisitor* visitor);
Dgfx_UserRenderNode.h228 virtual void Accept(ISceneVisitor* visitor);
Dgfx_AmbientLight.h159 virtual void Accept(ISceneVisitor* visitor);
Dgfx_HemiSphereLight.h160 virtual void Accept(ISceneVisitor* visitor);
Dgfx_SceneNode.h362 virtual void Accept(ISceneVisitor* visitor);
627 child->Accept(visitor); in AcceptChildren()
Dgfx_VertexLight.h201 virtual void Accept(ISceneVisitor* visitor);
Dgfx_FragmentLight.h237 virtual void Accept(ISceneVisitor* visitor);
Dgfx_ParticleModel.h181 virtual void Accept(ISceneVisitor* visitor);
Dgfx_Fog.h194 virtual void Accept(ISceneVisitor* visitor);
Dgfx_SkeletalModel.h258 virtual void Accept(ISceneVisitor* visitor);
Dgfx_ParticleEmitter.h105 virtual void Accept(ISceneVisitor* visitor);
Dgfx_ParticleSet.h185 virtual void Accept(ISceneVisitor* visitor);
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp150 sceneRoot->Accept(m_SceneInitializer); in InitializeScene()
162 sceneRoot->Accept(this->m_SceneTraverser); in TraverseScene()

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