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Searched refs:Abs (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/ut/
Dut_FrameHeap.cpp117 NW_ASSERT( (Abs(alignment) & (Abs(alignment) - 1)) == 0 ); in Alloc()
118 NW_ASSERT( MIN_ALIGNMENT <= Abs(alignment) ); in Alloc()
298 NW_ASSERT( (Abs( alignment ) & (Abs( alignment ) - 1)) == 0 ); in GetAllocatableSize()
299 NW_ASSERT( MIN_ALIGNMENT <= Abs( alignment ) ); in GetAllocatableSize()
301 alignment = Abs( alignment ); in GetAllocatableSize()
/NW4C-2.0.3/include/nw/ut/
Dut_Inlines.h405 Abs(T a) in Abs() function
419 Abs<float>(register float a)
602 ValueT diff = Abs(lhs - rhs); in operator()
604 diff <= (m_Tolerance * Abs(lhs)) && in operator()
605 diff <= (m_Tolerance * Abs(rhs)); in operator()
643 ValueT diff = Abs(lhs - rhs); in operator()
645 diff <= (m_Tolerance * Abs(lhs)) || in operator()
646 diff <= (m_Tolerance * Abs(rhs)); in operator()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResLookupTable.h138 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Abs ) // IsAbs(), SetAbs()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp764 int loopCounter = ut::Abs( m_LoopCounter ); in IsPlayableLoopCount()