Searched refs:ALIGNMENT (Results 1 – 1 of 1) sorted by relevance
679 const u8 ALIGNMENT = 128; in Create() local681 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create()794 const u8 ALIGNMENT = 128; in Create() local796 bufferMemory = reinterpret_cast<uptr>(allocator->Alloc(totalByteCount, ALIGNMENT)); in Create()904 const u8 ALIGNMENT = 128; in Create() local906 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create()