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Searched refs:ALIGNMENT (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp679 const u8 ALIGNMENT = 128; in Create() local
681 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create()
794 const u8 ALIGNMENT = 128; in Create() local
796 bufferMemory = reinterpret_cast<uptr>(allocator->Alloc(totalByteCount, ALIGNMENT)); in Create()
904 const u8 ALIGNMENT = 128; in Create() local
906 void* bufferMemory = allocator->Alloc(byteCount, ALIGNMENT); in Create()