Searched refs:yPlaneDistance (Results 1 – 1 of 1) sorted by relevance
515 f32 yPlaneDistance = nw::math::VEC3Len( &yPlanePoint ); in CalcAngleAndDistance() local516 interiorPos.x = pos.x * yPlaneDistance / actorDistance; in CalcAngleAndDistance()518 interiorPos.z = pos.z * yPlaneDistance / actorDistance; in CalcAngleAndDistance()