Searched refs:x1 (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Sound3DCalculator.cpp | 32 inline f32 SolveLinerFunction( f32 x, f32 x1, f32 x2, f32 y1, f32 y2 ) in SolveLinerFunction() argument 34 if ( x1 == x2 ) return ( y1 + y2 ) / 2.0f; in SolveLinerFunction() 35 f32 divider = x1 - x2; in SolveLinerFunction() 36 return x * ( y1 - y2 ) / divider + ( x1 * y2 - x2 * y1 ) / divider; in SolveLinerFunction()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsDrawing.h | 152 void DrawLine( s32 x1, s32 y1, s32 x2, s32 y2, ut::Color8 color ) in DrawLine() argument 155 math::VEC2(static_cast<f32>(x1), static_cast<f32>(y1)), in DrawLine()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Window.cpp | 741 const f32 x1 = basePt.x + frameSize.l; in DrawFrame8() local 764 { x1, y0, w1, h0 }, // T in DrawFrame8() 765 { x1, y2, w1, h2 }, // B in DrawFrame8()
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