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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp73 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld() local
109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
114 worldPose.GetTransform(index), in UpdateWorld()
154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
159 worldPose.GetTransform(index), in UpdateWorld()
198 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
203 worldPose.GetTransform(index), in UpdateWorld()
227 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView() local
252 CalculatedTransform* worldTransform = worldPose.GetTransform(index); in UpdateView()