| /NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/scenes/ |
| D | PierrotModel.ma | 5378 setAttr ".wl[0].w[3]" 1; 5379 setAttr ".wl[1].w[3]" 1; 5380 setAttr ".wl[2].w[3]" 1; 5381 setAttr ".wl[3].w[3]" 1; 5382 setAttr ".wl[4].w[3]" 1; 5383 setAttr ".wl[5].w[3]" 1; 5384 setAttr ".wl[6].w[3]" 1; 5385 setAttr ".wl[7].w[3]" 1; 5386 setAttr ".wl[8].w[3]" 1; 5387 setAttr ".wl[9].w[3]" 1; [all …]
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| /NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/PrjSmpMale/scenes/ |
| D | MaleModel.ma | 4874 setAttr ".wl[0].w[10]" 1; 4875 setAttr ".wl[1].w[10]" 1; 4876 setAttr ".wl[2].w[10]" 1; 4877 setAttr ".wl[3].w[10]" 1; 4878 setAttr ".wl[4].w[10]" 1; 4879 setAttr ".wl[5].w[10]" 1; 4880 setAttr ".wl[6].w[10]" 1; 4881 setAttr ".wl[7].w[10]" 1; 4882 setAttr ".wl[8].w[10]" 1; 4883 setAttr ".wl[9].w[10]" 1; [all …]
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| D | MaleWalk.ma | 5386 setAttr ".wl[0].w[10]" 1; 5387 setAttr ".wl[1].w[10]" 1; 5388 setAttr ".wl[2].w[10]" 1; 5389 setAttr ".wl[3].w[10]" 1; 5390 setAttr ".wl[4].w[10]" 1; 5391 setAttr ".wl[5].w[10]" 1; 5392 setAttr ".wl[6].w[10]" 1; 5393 setAttr ".wl[7].w[10]" 1; 5394 setAttr ".wl[8].w[10]" 1; 5395 setAttr ".wl[9].w[10]" 1; [all …]
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| D | MaleRun.ma | 5362 setAttr ".wl[0].w[10]" 1; 5363 setAttr ".wl[1].w[10]" 1; 5364 setAttr ".wl[2].w[10]" 1; 5365 setAttr ".wl[3].w[10]" 1; 5366 setAttr ".wl[4].w[10]" 1; 5367 setAttr ".wl[5].w[10]" 1; 5368 setAttr ".wl[6].w[10]" 1; 5369 setAttr ".wl[7].w[10]" 1; 5370 setAttr ".wl[8].w[10]" 1; 5371 setAttr ".wl[9].w[10]" 1; [all …]
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| /NW4C-1.3.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 46 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 68 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 70 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG 81 mov TEMP_POSI.w, CONST_1 97 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 101 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 105 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W [all …]
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| D | UserCalcColor.vsh | 33 mov TEMP_COLO.w, nw_material_diffuse._W 39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
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| /NW4C-1.3.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 31 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 48 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 49 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 59 mov TEMP_POSI.w, CONST_1 74 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 78 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 82 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 86 mov TEMP1.xy, TEMP2.w 87 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 92 mov MODL_POSI.w, CONST_1 [all …]
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| /NW4C-1.3.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 29 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 46 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 47 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 68 mad MODL_POSI, TEMP1.w, TEMP3, MODL_POSI 69 mad WRLD_NORM, TEMP1.w, TEMP4, WRLD_NORM 70 mad WRLD_TANG, TEMP1.w, TEMP5, WRLD_TANG 81 mov TEMP_POSI.w, CONST_1 97 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 101 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 105 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W [all …]
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| D | CalcQuaternion.vsh | 74 dp3 r5.w, r5, r5 75 rsq r5.w, r5.w 76 mul r5, r5, r5.w 77 add r6.w, TEMP_NORM.z, r5.y 80 add r6.w, TEMP_TANG.x, r6 81 mov TEMP_TANG.w, r5.z 83 add r6.w, CONST_1, r6 84 mov TEMP_NORM.w, r5.x 86 cmp GT, GT, r6.w, CONST_1__256 92 mov r7.w, r6 [all …]
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| D | GenTexcoordReflection.vsh | 24 dp3 TEMP2.w, TEMP2, TEMP2 25 rsq TEMP2.w, TEMP2.w 26 mul TEMP2, TEMP2, TEMP2.w
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| D | CalcVertexLighting.vsh | 48 dp3 TEMP4.w, TEMP4, TEMP4 49 rsq TEMP4.w, TEMP4.w 50 mul TEMP4, TEMP4, TEMP4.w 75 add TEMP_COLO.w, TEMP_COLO.w, TEMP4.w
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| D | CalcColor.vsh | 33 mov TEMP_COLO.w, nw_material_diffuse._W 39 mul TEMP_COLO.w, TEMP_COLO.w, TEMP0.w
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmButton.cpp | 28 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument 46 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton() 47 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton() 58 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 59 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 64 m_Collision.SetRect( x, y, w, h ); in SmButton()
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| D | SmPerf.cpp | 252 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument 255 prim.SetVertex( x + w, y + h, color ); \ in Render() 256 prim.SetVertex( x + w, y + h, color ); \ in Render() 257 prim.SetVertex( x + w, y, color ); \ in Render()
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| /NW4C-1.3.3/sources/shaders/gfx/ |
| D | VertexShader.h | 84 #define _W w 164 #define CONST_3 CONSTANT[0].w 167 #define CONST_6 CONSTANT[2].w 169 #define CONST_QUARTER CONSTANT[1].w 170 #define CONST_1__4 CONSTANT[1].w
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| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_RectDrawerShader.vsh | 103 mov rTempView.w, rPosition.w 110 mov rTempPos.x, uStereoCamera.w 114 mov rTempPos.x, uStereoCamera.w // temp x = half parallax 125 dp4 oPosition.w, rTempView, uProjection[ 3 ].wzyx 128 cmp 3, 3, rQuad.w, cVal.y 137 mov oColor.w, rQuad.w 143 mova a0.y, rQuad.w 220 cmp 2, 2, cVal.w, rCounter
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| D | font_TextWriterShader.vsh | 31 #define CONST_1__255 CONSTANT.w 53 mov pos.w, CONST_1 55 mov tmp.w, CONST_1
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 634 direction.w = 0.0f; in ActivateFragmentLight() 640 GraphicsDevice::SetFragmentLightPositionW(index, (direction.w == 0.0f)); in ActivateFragmentLight() 666 position.w = 1.0f; in ActivateFragmentLight() 670 GraphicsDevice::SetFragmentLightPositionW(index, (position.w == 0.0f)); in ActivateFragmentLight() 703 direction.w = 0.0f; in ActivateFragmentLight() 708 position.w = 1.0f; in ActivateFragmentLight() 713 GraphicsDevice::SetFragmentLightPositionW(index, (position.w == 0.0f)); in ActivateFragmentLight() 777 position.w = LIGHT_INFINITY; in ActivateVertexLight() 787 position.w = LIGHT_FINITY; in ActivateVertexLight() 803 spotDirection.w = 0.0f; in ActivateVertexLight() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 116 float w = in CalculateDepth() local 123 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth() 139 float w = in CalculateDepth() local 146 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 119 pTexCoord->w = 1.f - rb.y; in CalcTextureCoords() 136 pTexCoord->w = 1.f - rt.y; in CalcTextureCoords() 149 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RB ].y + trans.y ) * adjust_y; in CalcTextureCoords() 158 pTexCoord->w = 1.f - ( pTexCoordQuad[ src ][ VERTEX_RT ].y + trans.y ) * adjust_y; in CalcTextureCoords() 168 texCoords[ i ].y != texCoords[ i + TexMapMax ].w || // 上辺がそろっているかを判定 in CalcTextureCoords() 169 texCoords[ i ].w != texCoords[ i + TexMapMax ].y ) // 下辺がそろっているかを判定 in CalcTextureCoords() 232 pQuadInfo->w = basePt.y; in SetUpQuad() 290 m_UniformMtx[ m_UniformMtxIndex + i ].w = colors[ i ][ 3 ]; in SetUpVtxColors()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResTypes.h | 303 nw::ut::ResF32 w; member 307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4() 309 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; } 350 ResF32 w; member 355 quot.x = x; quot.y = y; quot.z = z; quot.w = w; in QUOT()
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | SmRectCollision.h | 35 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument 37 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
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| /NW4C-1.3.3/SampleData/Graphics/Shader/JShader/ |
| D | CalcColor.vsh | 35 mov TEMP_COLO.w, TEMP0.w
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| /NW4C-1.3.3/ |
| D | setup | 3 export NW4C_ROOT=`cygpath -w $tmp`
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| /NW4C-1.3.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 43 // �N���b�v���W��Z�͈̔͂́A���炩����[0, -w]�Ƃ��Ďˉe�s�������B 47 mov tmpView.w, CONST.z
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