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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp201 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim() local
202 NW_ASSERT(visibilityIndex >= 0); in BindVisibilityAnim()
204 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim()
207 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()
209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()