Searched refs:visibilityIndex (Results 1 – 1 of 1) sorted by relevance
201 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim() local202 NW_ASSERT(visibilityIndex >= 0); in BindVisibilityAnim()204 … u8* target = reinterpret_cast<u8*>(GetResMeshNodeVisibilities(visibilityIndex).ptr()); in BindVisibilityAnim()207 animGroup->SetTargetObjectIndex(memberIdx, visibilityIndex); in BindVisibilityAnim()209 … animGroup->SetOriginalValue(memberIdx, &m_MeshNodeOriginalVisibilities[visibilityIndex]); in BindVisibilityAnim()