Searched refs:visibility (Results 1 – 5 of 5) sorted by relevance
310 const bool visibility = *static_cast<const bool*>(value); in SetValue() local311 model->SetBranchVisible(visibility); in SetValue()316 const bool visibility = *static_cast<const bool*>(value); in SetValue() local317 model->SetVisible(visibility); in SetValue()331 const bool visibility = *static_cast<const bool*>(value); in SetValue() local332 mesh.SetVisible(visibility); in SetValue()341 const bool visibility = *static_cast<const bool*>(value); in SetValue() local342 nodeVisibility.SetVisible(visibility); in SetValue()
574 ResMeshNodeVisibility visibility = this->GetResMeshNodeVisibilities(index); in IsMeshVisible() local575 NW_ASSERT(visibility.IsValid()); in IsMeshVisible()577 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible()
92 …_pub.updateObject(els.wrapper.style, {display: 'block', visibility: 'hidden', left: 0, top: 0, hei… property132 els.wrapper.style.visibility = 'visible';592 list[i].style.visibility = 'hidden';608 list[i].style.visibility = 'visible';
616 // update button visibility to display button (for -rs 0)
10 …th;C.marginTop=C.marginRight=C.marginBottom=C.marginLeft=M.getMargin;C.visibility=M.getVisibility;…