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Searched refs:visibilitiesConut (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp443 s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in CreateResMeshNodeVisibilities() local
445 if (visibilitiesConut != 0) in CreateResMeshNodeVisibilities()
447 …ResMeshNodeVisibilityData* buffer = allocator->Alloc<ResMeshNodeVisibilityData>(visibilitiesConut); in CreateResMeshNodeVisibilities()
456 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
458 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
463 void* memory = allocator->Alloc(sizeof(bool) * visibilitiesConut); in CreateResMeshNodeVisibilities()
471 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()
473 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h681 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() local
688 size += sizeof(ResMeshNodeVisibilityData) * visibilitiesConut; in GetMemorySizeForInitialize()
689 size += sizeof(bool) * visibilitiesConut; in GetMemorySizeForInitialize()