Searched refs:visibilitiesConut (Results 1 – 2 of 2) sorted by relevance
443 s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in CreateResMeshNodeVisibilities() local445 if (visibilitiesConut != 0) in CreateResMeshNodeVisibilities()447 …ResMeshNodeVisibilityData* buffer = allocator->Alloc<ResMeshNodeVisibilityData>(visibilitiesConut); in CreateResMeshNodeVisibilities()456 m_MeshNodeVisibilityBuffers.Reset(buffer, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()458 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()463 void* memory = allocator->Alloc(sizeof(bool) * visibilitiesConut); in CreateResMeshNodeVisibilities()471 m_MeshNodeOriginalVisibilities.Reset(memory, visibilitiesConut, allocator); in CreateResMeshNodeVisibilities()473 for (int i = 0; i < visibilitiesConut; ++i) in CreateResMeshNodeVisibilities()
681 const s32 visibilitiesConut = resModel.GetMeshNodeVisibilitiesCount(); in GetMemorySizeForInitialize() local688 size += sizeof(ResMeshNodeVisibilityData) * visibilitiesConut; in GetMemorySizeForInitialize()689 size += sizeof(bool) * visibilitiesConut; in GetMemorySizeForInitialize()