Searched refs:vertexShader (Results 1 – 1 of 1) sorted by relevance
185 GLuint vertexShader = 0; in ResBinaryShader_Setup() local188 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()198 resBinaryShader.GetDescriptions(i).SetVertexShaderObject( vertexShader ); in ResBinaryShader_Setup()