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Searched refs:vertexOutputNum (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp512 u32 vertexOutputNum; in BuildOutAttrCommand() local
522 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand()
539 geometryInputNum = vertexOutputNum; in BuildOutAttrCommand()
568 GEOMETRY_SETTING_COMMAND[ IDX_REG_252 ] |= (vertexOutputNum - 1) << 12; in BuildOutAttrCommand()
582 vertexOutputNum - 1, 0x000f0251, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()
583 vertexOutputNum - 1, 0x000f024a, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()