Searched refs:vertexOutputNum (Results 1 – 1 of 1) sorted by relevance
512 u32 vertexOutputNum; in BuildOutAttrCommand() local522 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand()539 geometryInputNum = vertexOutputNum; in BuildOutAttrCommand()568 GEOMETRY_SETTING_COMMAND[ IDX_REG_252 ] |= (vertexOutputNum - 1) << 12; in BuildOutAttrCommand()582 vertexOutputNum - 1, 0x000f0251, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()583 vertexOutputNum - 1, 0x000f024a, // 出力レジスタ数 - 1 (vtx) in BuildOutAttrCommand()