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Searched refs:vertexLightEndUniform (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp63 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride() local
70 return (usedMatrixpaletteCount <= vertexLightEndUniform); in TestRegisterOverride()