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Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp95 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() argument
101 size += this->GetConstRegCommandSize( vertexIndex ); in GetShaderProgramCommandSize()
108 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize()
213 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() argument
215 NW_UNUSED_VARIABLE(vertexIndex); in GetOutAttrCommandSize()
383 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
387 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand()
388 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
401 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand()
408 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h126 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
138 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
148 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument
154 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
489 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument
499 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum()
527 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument
558 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap()
831 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
842 s32 GetOutAttrCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp186 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local
187 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup()
188 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()