Searched refs:vertexIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 95 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() argument 101 size += this->GetConstRegCommandSize( vertexIndex ); in GetShaderProgramCommandSize() 108 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize() 213 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() argument 215 NW_UNUSED_VARIABLE(vertexIndex); in GetOutAttrCommandSize() 383 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 387 NW_ASSERT( ! this->IsGeometryShader( vertexIndex ) ); in BuildShaderProgramCommand() 388 NW_ASSERT( 0 <= vertexIndex && vertexIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 401 this->BuildConstRegCommand( buffer, vertexIndex ); in BuildShaderProgramCommand() 408 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 126 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const; 138 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 148 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument 154 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 489 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 499 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterNum() 527 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 558 exeInfo = this->GetShaderProgramInfo(vertexIndex); in GetShaderOutputRegisterMap() 831 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const; 842 s32 GetOutAttrCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 186 s32 vertexIndex = resBinaryShader.GetDescriptions(i).GetVertexShaderIndex(); in ResBinaryShader_Setup() local 187 NW_MINMAXLT_ASSERT(vertexIndex, 0, resBinaryShader.GetShaderObjectsCount()); in ResBinaryShader_Setup() 188 vertexShader = resBinaryShader.GetShaderObjects(vertexIndex); in ResBinaryShader_Setup()
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