Searched refs:value1 (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Common.h | 249 …SrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2); 250 …cAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2); 251 …(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2); 252 …(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2); 256 …tTevConstRgba(GraphicsResource& graphicsResource, int index, ut::Color8 value0, ut::Color8 value1);
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Common.cpp | 507 GL::SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSr… in SetTevSrcRgb() argument 511 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcRgb() 517 GL::SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, Tev… in SetTevSrcAlpha() argument 521 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcAlpha() 527 …b(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2) in SetTevOperandRgb() argument 554 GLint ivec[3] = { tevOpRgb[value0], tevOpRgb[value1], tevOpRgb[value2] }; in SetTevOperandRgb() 560 …a(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2) in SetTevOperandAlpha() argument 585 GLint ivec[3] = { tevOpAlp[value0], tevOpAlp[value1], tevOpAlp[value2] }; in SetTevOperandAlpha() 632 …stRgba(GraphicsResource& graphicsResource, int index, nw::ut::Color8 value0, nw::ut::Color8 value1) in SetTevConstRgba() argument 639 ColorU8ToFloat(value1.a), in SetTevConstRgba()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleSet.cpp | 1717 register s32 value1 = fkeyUpdater.GetValue1(); in ParticleFloatImmediate4KeyUpdater() local 1747 value = value1; in ParticleFloatImmediate4KeyUpdater() 1786 value = value1; in ParticleFloatImmediate4KeyUpdater() 1828 math::VEC3 value1 = fkeyUpdater.GetValue1(); in ParticleVector3Immediate4KeyUpdater() local 1858 value = value1; in ParticleVector3Immediate4KeyUpdater() 1898 value = value1; in ParticleVector3Immediate4KeyUpdater()
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