Searched refs:utime (Results 1 – 1 of 1) sorted by relevance
1730 u32 utime = (u32)(ftime * 0x10000); in ParticleFloatImmediate4KeyUpdater() local1732 u32 utime = (u32)(ftime.GetS32Value() * 0x10000); in ParticleFloatImmediate4KeyUpdater() local1737 if (utime < inTime) in ParticleFloatImmediate4KeyUpdater()1745 else if (utime < outTime) in ParticleFloatImmediate4KeyUpdater()1769 u32 utime = (u32)(ftime * 0x10000); in ParticleFloatImmediate4KeyUpdater() local1771 u32 utime = (u32)(ftime.GetS32Value() * 0x10000); in ParticleFloatImmediate4KeyUpdater() local1776 if (utime < inTime) in ParticleFloatImmediate4KeyUpdater()1784 else if (utime < outTime) in ParticleFloatImmediate4KeyUpdater()1841 u32 utime = (u32)(ftime * 0x10000); in ParticleVector3Immediate4KeyUpdater() local1843 u32 utime = (u32)(ftime.GetFloat32Value() * 0x10000); in ParticleVector3Immediate4KeyUpdater() local[all …]