Searched refs:useTex (Results 1 – 1 of 1) sorted by relevance
534 u32 useTex = 0; in GetShaderOutputRegisterMap() local538 NW_UNUSED_VARIABLE( useTex ); in GetShaderOutputRegisterMap()604 useTex = 1; in GetShaderOutputRegisterMap()611 useTex = 1; in GetShaderOutputRegisterMap()618 useTex = 1; in GetShaderOutputRegisterMap()625 useTex = 1; in GetShaderOutputRegisterMap()