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/NW4C-1.3.3/SampleData/Graphics/Shader/JShader/
DReadMe.txt45 If you have overwritten the shader, use build.bat to create a shader binary (JShader.shbin) referen…
51 - Overwriting the shader for use is essentially unsupported.
/NW4C-1.3.3/tools/CsdrUpdater/
Dreadme.txt44 In order to use the output intermediate file with NWCS, it must be edited according to the user sha…
46 It may not be possible to use the file with NWCS if the format is incorrect.
80 Sets whether to use user-defined values.
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h188 NW_DEPRECATED_FUNCTION(void SetUseBoneNormalMatrix(bool use) const) in NW_DEPRECATED_FUNCTION()
190 NW_UNUSED_VARIABLE(use); in NW_DEPRECATED_FUNCTION()
Dgfx_AnimObject.h131 Builder& UseOriginalValue(bool use) { m_UseOriginalValue = use; return *this; } in UseOriginalValue() argument
/NW4C-1.3.3/documents/License/IronRuby/
DLICENSE.CPL.txt20 … claims licensable by a Contributor which are necessarily infringed by the use or sale of its Cont…
30 …ve, worldwide, royalty-free patent license under Licensed Patents to make, use, sell, offer to sel…
64 … and the like. While this license is intended to facilitate the commercial use of the Program, the…
82 …cipient's rights under this Agreement terminate, Recipient agrees to cease use and distribution of…
DLICENSE.Ruby.txt17 b) use the modified software only within your corporation or
/NW4C-1.3.3/tools/DebuggerLauncher/
Dreadme.txt27 …- You can use "noconfirm" to set operations so that no check is made whether to execute a macro fo…
/NW4C-1.3.3/documents/License/IronPython/
DLicense.Rtf44 …nse governs use of the accompanying software. If you use the software, you accept this license. If…
56 …dwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sa…
59 …och\f0 (A) No Trademark License- This license does not grant you rights to use any contributors\hi…
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetFrameExtensionList.mel58 error ("Turn on use frame extension attribute: " + $mainNode);
DNW4C_ExpDialog.mel52 use custom ui
72 use 3DEditor
1390 string $dirMask = "*.c3es"; // fileDialog can use mask
2272 …ShowError("Output File Name is wrong (please don't use [=] [;] [:] [/] [\\] [*] [?] [<] [>] [|] [d…
2291 … ShowError("Output Folder is wrong (please don't use [=] [;] [*] [?] [<] [>] [|] [double quote])");
2305 …ShowError("Path of cmdl file to merge is wrong (please don't use [=] [;] [*] [?] [<] [>] [|] [doub…
3539 // use CreativeStudio
3547 // use 3DEditor
DNW4C_SetUserData.mel348 error "Name is wrong (please use only [alphabetic/numeric character] [-] [_] [.])";
377 error "String is wrong (please don't use [<] [>] [&] ['] [double quote])";
DNW4C_SetRenderPriority.mel56 use render priority
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_utils.ms.inc540 messagebox ("Can't use same name")
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_utils.ms.inc540 messagebox ("Can't use same name")
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_utils.ms.inc540 messagebox ("Can't use same name")
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_utils.ms.inc540 messagebox ("Can't use same name")
/NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyBlock/scenes/
DToy_T.ma333 setAttr ".stringOptions[2].name" -type "string" "raster use opacity";
/NW4C-1.3.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/scenes/
DPierrotModel.ma5264 setAttr ".stringOptions[2].name" -type "string" "raster use opacity";