Searched refs:unitDistance (Results 1 – 4 of 4) sorted by relevance
92 void Sound3DListener::SetUnitDistance( f32 unitDistance ) in SetUnitDistance() argument94 NW_ASSERT( unitDistance > 0.0f ); in SetUnitDistance()95 m_UnitDistance = unitDistance; in SetUnitDistance()
249 f32 unitDistance, in CalcVolumeAndPriorityImpl() argument265 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()268 … volume = 1.0f - ( actorDistance - maxVolumeDistance ) / unitDistance * ( 1.0f - decayRatio ); in CalcVolumeAndPriorityImpl()
244 void SetUnitDistance( f32 unitDistance );
195 f32 unitDistance,