Searched refs:twist (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.3.3/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 27 @param[in] twist カメラの視線方向に対する1 円周を 256.0 とする単位での回転角度。 34 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget) 93 SinCosFIdx(&st, &ct, twist); 212 @param[in] twist カメラの視線方向に対するラジアン単位での回転角度。 218 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget) 220 f32 twistFIdx = NW_MATH_RAD_TO_FIDX(twist);
|
| /NW4C-1.3.3/include/nw/math/ |
| D | math_Matrix34.h | 27 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg…
|
| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 388 float twist = *reinterpret_cast<const float*>(value); in SetValue() local 389 aimUpdater.SetTwist(twist); in SetValue()
|
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Camera.h | 428 void SetTwist(f32 twist);
|
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 704 Camera::SetTwist(f32 twist) in SetTwist() argument 711 resAim.SetTwist(twist); in SetTwist()
|